What I Learned in Adult Animation This Week 4
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This video is about the concepts of rigging an armature to fit a model, as well as some other stuff I learned in Daz3d for adding shaders to objects and importing in different formats from Blender. I have really been struggling with the idea of rigging and armature manipulation for a long time. I finally took time this last week to dig more into it while investigating the jiggle physics concepts (still working on that). But the exportation of a Genesis 8 model from Daz3d to Blender for practice is a really good idea.
Published by D4rkShepherd
Video Transcription
Hello, Dark Shepherd here. This is what I learned this last week. Some people
actually know about the DAS to Blender bridge. It's how you can actually export
models. So you find this, and you actually have to have a DAS account in order to
get this, and you download it and then install it. And there's an actual, there's
videos on this page, so just find the DAS to Blender bridge, and then there's
videos teaching you how to install it. And it allows you to export models
directly from DAS into Blender. And I'm going to show you how that kind of works.
Because I've been working with armatures and rigging this last week. So if we just
go to any of our Genesis models, just going to do a Genesis 8, we're going to go with a
female. So this is just a generic base model, no add-ons, no nothing. I mean we
can actually change it if we want to add some form of alteration, we can. But we're not going to go into that right now. This is just the process. So inside of file, we don't use export as what you would normally do for exporting. You would export using OBJ, FBX, or something like that. In this particular case, we literally have it set up. After you go through that walkthrough, that installation process, you're going to send it to Blender. And this brings up a default,
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